This is generally not a very necessary niche to fill though, as you could alternatively focus on properly mainting your Sweet Potato to prevent it from being destroyed to begin with.Įven within this niche however, Vamporcini still faces legitimate competition, as it's not the only plant with a thin hurtbox. This allows Vamporcini to be used as a buffer wall in the event your Sweet Potato is fully eaten, as the absence of its lane diversion would usually leave the nextdoor lanes exposed without a Vamporcini positioned in front of them. However, due to Vamporcini's aforementioned thin hurtbox, it's able to be positioned in these tiles ahead of your Sweet Potato whilst still having the zombies get diverted before they can eat your Vamporcini. The range on Sweet Potato's lane diversion is able to reach a fair bit into the tiles ahead of it, though this isn't enough for it to divert zombies before they eat a plant positioned there. This puts a bit more space zombies have to cover between the entrance of the lawn to Vamporcini itself, which results in Vamporcini's health getting drained less over time, the added distance is especially noticeable the farther up front it's positioned.Ī very interesting interaction with its thin hurtbox is when paired with Sweet Potato (and by extension, Hot Date). One of the biggest reasons to use Vamporcini is its unique thin hurtbox for a wall plant. However, there is a couple redeeming qualities. Because of this, it is strongly advised to not run this plant if given the option. However, it costs twice as much, cannot block zombies for a short while after being initially planted, and has a hurtbox too thin to hold zombies in range of a Spikeweed. Even if it were to reach its health cap every time when planted, it would still have the same hp and recharge as a Wall-nut. Vamporcini is, generally, not a very well equipped plant in the player's arsenal. Vamporcini gains another 50% more attack power and health (300% of initial). Revives with full health after taking lethal damage once all nearby bats are gone. Vamporcini gains another 50% more attack power and health (250% of initial). Vamporcini gains another 50% more attack power and health (200% of initial). Releases bats and toxic mist to damage zombies in a 3x3 area every 20 seconds. Vamporcini gains 50% more attack power and health (150% of initial). Releases bats and toxic mist to damage zombies in a 3x3 area every 30 seconds. When boosted by Ail-mint, Vamporcini will drain an additional 10 (Level 1), 15 (Level 2), 20 (Level 3-4), 25 (Level 5), 30 (Level 6-7), 35 (Level 8-9) or 40 (Level 10) damage with its normal attack, an additional 6 (Level 1-2), 9 (Level 3-4), 12 (Level 5), 15 (Level 6-9) or 18 (Level 10) damage with its Plant Food attack. *Applies to both normal and Plant Food states. When Vamporcini is wearing its costume, its cloak will be larger and have more health. In the Chinese version, Vamporcini will instead restore all of its health and gain armor in the form of a wing-shaped cloak surrounding it. When given Plant Food, Vamporcini will be able to perform its attack indefinitely, with no need to rest afterwards. Plants had no idea in regards to blood for zombies, though they eventually rolled with it when Vamporcini makes it work every time. 虽然植物们不知道僵尸身上的血是从哪里来的,但是每次看到吸血牛肝菌都能成功吸血的时候,它们也渐渐接受了这个设定īlocks off zombies and releases bats to attack them for self-healing.įeatures: Vamporcini can halt zombies from advancing, and siphons their health to itself.
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